Games: Difference between revisions
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[[wikipedia:Gamification|Gamification]] is the use of video game [[feedback]] mechanisms to provide [[incentives]] in real-world scenarios. These can be very [[persuasive]], and radically alter the behavior of those who [[work]] in a gamified system. This can have a detrimental impact on your [[free will]]. | [[wikipedia:Gamification|Gamification]] is the use of video game [[feedback]] mechanisms to provide [[incentives]] in real-world scenarios. These can be very [[persuasive]], and radically alter the behavior of those who [[work]] in a gamified system. This can have a detrimental impact on your [[free will]]. | ||
It is important that you provide your fully informed consent before spending any amount of [[time]] in a gamified system. The goals, [[incentive]] structures, and [[emergent]] behaviors should be clearly defined, since gamification is [[addictive]] by definition. Gamified [[educational]] applications can be great. Gamified gambling apps should [[probably]] be avoided. Gamified [[social media]] is basically crack, and someday it will be treated as such. Gamified [[work]] environments should be treated [[like]] [[wikipedia:Piece_work|piece work]], since these tend to [[incentivize]] [[overwork]] and exhaustion, which is why most industries | It is important that you provide your fully informed consent before spending any amount of [[time]] in a gamified system. The goals, [[incentive]] structures, and [[emergent]] behaviors should be clearly defined, since gamification is [[addictive]] by definition. | ||
Gamified [[educational]] applications can be great. Gamified gambling apps should [[probably]] be avoided. Gamified [[social media]] is basically crack, and someday it will be treated as such. Gamified [[work]] environments should be treated [[like]] [[wikipedia:Piece_work|piece work]], since these tend to [[incentivize]] [[overwork]] and exhaustion, which is why the practice was outlawed in most industries. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=rWOK5NxmYUk||center|What is Gamification?|frame}} | {{#ev:youtube|https://www.youtube.com/watch?v=rWOK5NxmYUk||center|What is Gamification?|frame}} |
Revision as of 06:56, 25 January 2025

Games and play are some of the highest expressions of consciousness. They intentionally challenge our intellect, our theory of mind, provide intermittent reinforcement, help develop social relationships, and spark joy.
"Games, then, are a kind of utopia of rules...play can be said to be present when the free expression of creative energies becomes an end in itself. It is freedom for its own sake." -Bernard Louis De Koven
The excellent book, Games: Agency as Art by C. Thi Nguyen provides a definitive philosophy of games, play, agency, and the impact of gamification on that agency. This interview on Conspirituality podcast provides a good introduction to his ideas, and some of his video lectures are included in the gamification section.
The Importance of Play
Play is essential to education, especially when it comes to socialization. [1][2][3][4]
Play is also important for maintaining relationships and neuroplasticity in adults. [5][6][7][8]
The freedom for children to play is often being curtailed in the name of safety, significantly inhibiting their social development.
Barnard Louis De Koven's A Playful Path has a bunch of free resources on how to incorporate play into daily life, and unique games that challenge us in many ways. There are many other articles and resources for developing good play habits and free ideas for games and activities on the referenced websites if you want to explore this concept further.
But the best way to explore this concept is to get out and do some playing!
Game Theory
Game theory uses the study of mathematics to create models for strategic social interactions. Game theory has produced some of the most interesting studies in mathematics, since it reveals the basic decision making strategies employed by the brain when cooperating or competing with other people. These optimal strategies determine how we trust others in various situations, such as the prisoner's dilemma.
Gamification
Gamification is the use of video game feedback mechanisms to provide incentives in real-world scenarios. These can be very persuasive, and radically alter the behavior of those who work in a gamified system. This can have a detrimental impact on your free will.
It is important that you provide your fully informed consent before spending any amount of time in a gamified system. The goals, incentive structures, and emergent behaviors should be clearly defined, since gamification is addictive by definition.
Gamified educational applications can be great. Gamified gambling apps should probably be avoided. Gamified social media is basically crack, and someday it will be treated as such. Gamified work environments should be treated like piece work, since these tend to incentivize overwork and exhaustion, which is why the practice was outlawed in most industries.
Art and Philosophy in Video Games
The Video games as an art form page discusses the philosophy of video games as works of art.
There are many video games that deeply explore various topics in philosophy through the unique first person perspective of the player that only games can provide.
Max Derrat's YouTube channel has a ton of great videos that explore topics of philosophy through video games.
This series of videos examines several different video games from the perspective of their lessons about philosophy and ethics.
Games Without Frontiers
War without tears.
Playlist with the full Future Games album